What is Multiplayer?
CocoCloud’s multiplayer feature allows you to build real-time, multi-player experiences using WebSocket cloud functions. Perfect for:- 🎮 Multiplayer Games - Build games like Aviator, racing games, card games
- 💬 Real-time Chat - Create chat rooms and messaging apps
- 📊 Collaborative Tools - Build collaborative whiteboards, document editors
- 🎯 Live Events - Create interactive live events and competitions
Key Features
Room-Based Architecture
Players automatically join rooms with configurable player limits and state management
Game Loop System
Built-in game loop with configurable tick rates (default 20 ticks/second)
Real-time Broadcasting
Broadcast messages to all players in a room with selective targeting
State Management
Shared room state accessible to all players with automatic synchronization
Session Management
Per-player session data for storing user-specific information
Rate Limiting
Built-in rate limiting (60 messages/second per player)
How It Works
Quick Start
1
Create WebSocket Function
Create a new cloud function with type
websocket2
Define Event Handlers
Implement
on_connect, on_message, on_disconnect, and optionally on_tick3
Connect from Client
Use WebSocket client to connect and send/receive messages
Next Steps
Quick Start Guide
Get started with your first multiplayer function
API Reference
Complete API documentation
Examples
Full example games and applications
Best Practices
Tips for building scalable multiplayer apps
